Yarn & Pins
Jake Gates was a private investigator who thought he was out of the game for good. Then he got pulled back in as a high school security guard.
How to play:
- Click and drag to move suspects and evidence around the board.
- Use mouse wheel to zoom, and drag on the board to pan.
- Select a yarn type and two leads to make a connection between two documents with white backgrounds. - Use scissors to cut yarn to break the connection.
- When all correct connections are made to a card, and no wrong connections are made, the cards will be marked as complete and new information may appear.
- Yarn with a black outline can be cut, and may not be correct. Yarn that loses its outline is guaranteed correct.
Use different color yarn for different connections:
- White yarn should be used to connect suspects to crimes.
- Blue yarn connects friends.
- Red yarn connects enemies.
Comments
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OH MY GOSH! I FINALLY NAILED THE CASE!
This is the most brilliant detective game I have ever played!!!!!
THE TWISTS! THE TURNS! THE DISCOVERIES! I finally figured it out! I SPENT HOURS on this game, listening to jazzy noir music the whole time! THE SEUSS IS REAL!
Though there were some people I were unable to full "connect by the end of the game!
PLEASE tell me you have an "answer key" which explains the whole entire story in full! I NEED to see this entire mystery completed solved together!!
How the heck did you plan this game out?!
I NEED to see the COMPLETE cork board!!!
I had to rearrange the entire board several times over to finally figure everything out! I was placing everything in chronological order, checking times and dates, writing cheat-sheets for myself for reference!
I LOVE THIS GAME!!
SPOILERS BELOW, Also solutions in the image if you want to complete the game.
Glad you liked it! I have made a complete graph for you, though I'm not completely positive that every connection is fully justified by the text. I should definitely add jazzy noir music to the background, that could make the tone really cool. The planning of the game was done in a few parts. First, I thought about different relationships or structures I wanted to be in the game, so I wrote those out to start with: "Femme Fatale", Not being able to tell twins apart, a strangers on a train style not knowing the accomplice, and looking back on past cases to inform future ones. Once I had all these tropes, I created a rough outline of what the connections graph would be. Then I brainstormed stupid pranks that high school kids would do to make up the cases. Given the connotation of the cork board with strings being associated with conspiracies, I thought that the competition would make a good fit. I then implemented the cases in order, trying to give each something interesting. One thing I quickly noticed is that with how I wanted to structure the game, with new people being added to each case which fit into previous social structures, that each additional person adds a whole lot of complexity. After the 14th person, I no longer felt that I could add anymore and still finish on time, so that was when I locked it down (About 24 hours remaining) and took the rest of the time to polish the experience.
SPOILERS, DON'T LOOK TOO CLOSELY AT THE IMAGE IF YOU HAVEN'T PLAYED THE GAME.
A bit messy, but it needed to fit in the comment image size limitation. Also, I don't think there is any way to arrange it such that it isn't messy, but I kind of liked that, I think it creates a fun chaotic feel to the game.
A hah! This is so brilliant!
I've noticed that some of the "Completed" connections on people like "Hank" arn't showing up on my game for some reason, even though everything is added correctly. For example, my Hank/Nathan enemy link never locked down! I think it might be something to do with me accidentally solving the case early without making them enemies, but I'm not exactly sure!
Additionally, thank you for the reference image! It makes things much more easy to understand!
Also, thank goodness you told me it will stay messy! I was rearranging the board so many times to try and find a secret "Mastermind" over everything!
(Sofia is the mastermind... right?) I'm still trying to piece together an exact "timeline" of what was happening!
Since it appears to me that she was trying to manipulate all the other students into several other pranks as diversions to plan the big prank?
Sofia, Liz, and Rachel were all the "brains" behind most of the major pranks, with everyone else acting under their supervision mostly corect??
Once again, thank you for this amazing experience! It's a little tough to start on, but gets so good once you really get into it!
Yeah, that was what u was thinking with Sofia, Liz, and Rachel each having their own spheres of influence and are enemies. Soft a managed to get in close to the player character to help take down the other pranks to be the last one standing. There is also mention of the tapes being deleted from the last case which would have been her. Some people not completing correctly could be a bug, I changed around how some of that works in the last few hours to make the mechanics more consistent, but something could have slipped through the cracks.
Impressive detective game :)
Still haven't figured out the whole case but I'll keep trying.